Aug 11, 2009, 02:03 AM // 02:03
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#1
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Academy Page
Join Date: Jul 2008
Location: why would i tell you?
Guild: The Final Kingdom
Profession: D/W
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Need help with dervish calculations.
Okay I was on the guild wars wiki and i was interested in researching the amount of damage my dervish would do on a regular hit on max damage (41) If I had the following skills equpped.
By Ural's Hammer!: Damage +25% max
Aura of Holy might: Damage +32% max
I am the Strongest!:+20 damage max
Vow of Strength: Damage +50% max
So I THINK I got my calculations for scythe damage correct according to the guild war wiki (verses AL of 60) http://wiki.guildwars.com/wiki/Damage_calculation
But I Would like you to go over my calculations and check.
Please note: this is with a Max weapon and is only regarding the maximum damage a scythe can do without a critical hit on Scythe mastery 12. Also please correct me if I messed up on the rounding system. I went by the closest whiole nummber.
By urals hammer: PvE 1/3
Descr: +25% damage
Aura of Holy might: PvE 2/3
Descr: +32% damage
Vow of strength:
Descr: + 50 % damage
I am the strongest!: PvE 3/3
Descr: increased damage +20
Scythe: 9-41 damage, +20%
Standard damge based on armor level 60 scale when using a +20% weapon
41x1.2=49.2
Vow of strength : 49.2 * .50= (gain of 24.6) = rounded to 25 in damage calculations
By Ural's Hammer!: 49.2 * .25= (gain of 12.3) = rounded to 12 in damage calculations
Aura of Holy Might: 49.2 *.32= (gain of 15.744)=rounded to 16 in damage calculations
I AM THE STRONGEST!: 49.2+20damge = 69.2
Combined: 25+12+16+20 damage stacked on 49.2 damage= a grand total of 122.2 damage during a regular hit with maximum damage. This is ONLY if each buff acts independantly of each other and only counts the weapons standard damage before buff.
The values will be MUCH greater in the situation that each buff can act upon the damage increased by another buff. For example the +25% effect from By Ural's Hammer increasing the damage by a ratio of the damage already increased by Vow of Strength ( +50% ) would be much higher than it would be if it increased it by the standard damage before the Vow of Strength was used.
So questions I have are:
1: Did I do the calculation correctly?
2: Does GW round the damage calculation to the nearest whole?
3: Does the damage increase effect of the damage before or after buff.
4: Seriously did I do it correctly according to GW wiki?
Note: I WAS going to put in asuran scan but i decided to just leave it be because I wanted.... oh who am i kidding i compkletly forgot it existed.
EDIT: Okay thanks for the replies I idnt know AoHM was bugged
Last edited by Drizzitdude; Aug 11, 2009 at 04:18 AM // 04:18..
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Aug 11, 2009, 02:58 AM // 02:58
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#2
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Guest
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Alright.
First, your base scythe. We'll say 41 for now.
So, 41+32 (AoHM is + damage, not %), we're at 73
Plus I am the strongest, so 93 base damage
Plus BuH (Just FYI, asuran scan is better) = 116.25
Plus VoS = 174.375
Round, I think it rounds up
So your base damage would be 175. With asuran scan, it'd be...
245 damage.
So trust that asuran scan!
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Aug 11, 2009, 03:29 AM // 03:29
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#3
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Grotto Attendant
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AoHM is bugged. It does +baseline instead of +damage% like it says.
The correct calculation for a max, non-crit hit, with 16 mastery, with a 15^50, customized weapon, with the 4 buffs listed in OP, against a 60AL target would be:
((1.15*1.2*41^(((68+32)-60)/40))+20)*1.25*1.5 ~= 144
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Aug 11, 2009, 04:17 AM // 04:17
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#4
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Academy Page
Join Date: Jul 2008
Location: why would i tell you?
Guild: The Final Kingdom
Profession: D/W
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Thanks I didnt know AoHM was bugged. And yes I know asuran scan is awesome. I just didnt include it in my calculations because i forgot about it.
I was actually going for 12 scyteh but thanks Chton
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Aug 11, 2009, 07:12 AM // 07:12
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#5
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Pre-Searing Cadet
Join Date: Jul 2009
Location: East Coast (NY)
Guild: The Elite Order Of Grimm [EOG]
Profession: D/
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You could always try for the Master of Damage on the isles. Just to get an exact amount, as well as per second and all that.
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Aug 12, 2009, 03:36 AM // 03:36
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#6
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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AoHM does not add +dmg or %dmg. It adds to your damage rating, in the same way as higher scythe mastery does.
The damage calculation goes like this:
EffectiveDamage=RawDamage*ArmorEffect*DMulti + OtherMods
RD=41 in your case
DR = 5*WeaponMastery if WM <= 12
DR = (5*12) + 2*(WM-12) if WM>12
AE=2^((DR-TargetAL)/40)
Higher Damage Rating is sort of like armor penetration; it reduces the effect of your opponent's armor.
Now, for you:
DMulti=1.2*1.15*1.5*1.25=2.5875
(customization * inscription * VoS * Ural)
DR = 60 + 0 + 32 = 92
AE = 2^((92-60)/40) = 1.741101127
OtherMods = 20
ED = 41*1.741101127*2.5875 + 20 = 204.7090658
I didn't bother with the rounding, because honestly, I have no clue how Anet does it.
However, this is only what you get on a hit of 41. If you really want to know your average damage, then you have to make a couple of changes to RawDamage:
RD = AvgWpnDmg*(1-CritRate) + MaxWpnDmg*SquareRoot(2)*CritRate
So, then, it comes out to:
RD = 25*(1-0.17) + 41*1.41*0.17 = roughly 30.5777 (I rounded on the square root of 2)
ED = 30.5777*1.741101127*2.5875 + 20 = 157.7555707
Now, if you want your dps, divide that by your attack rate.
So, with a 33% IAS:
DPS = 157.7555707/1.17 = 134.8338211
But then again, this is only your DPS for when you have all your buffs up. The calculations get more complicated if you want the true DPS over time (because then you have to take into account the % of time you have a given buff up).
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Aug 13, 2009, 01:56 AM // 01:56
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#7
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Grotto Attendant
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Quote:
Originally Posted by reaper with no name
DMulti=1.2*1.15*1.5*1.25=2.5875
(customization * inscription * VoS * Ural)
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This is wrong. Customization and inscription apply to base damage, before +dmg buffs are applied; VoS and BUH* apply to final damage, after +dmg buffs are applied. It's not correct to multiply them together.
(* I'm not 100% sure on BUH since I never use it on non-casters. I'm dead sure on the other 3.)
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Aug 13, 2009, 02:10 AM // 02:10
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#8
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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Damn, you're right about VoS. I went back and checked. Probably forgot that because I never use that skill. However, I can't find anything on the wiki indicating that BUH (thanks for that abbreviation, I've been looking for a way to shorten that ) works that way as well.
So, I guess instead of putting VoS in Dmulti you'd multiply it to the end damage. But otherwise, it should all still hold.
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Aug 14, 2009, 02:33 AM // 02:33
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#9
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Grotto Attendant
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Quote:
Originally Posted by reaper with no name
Damn, you're right about VoS. I went back and checked. Probably forgot that because I never use that skill. However, I can't find anything on the wiki indicating that BUH (thanks for that abbreviation, I've been looking for a way to shorten that ) works that way as well.
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I'm pretty sure it does. I don't care enough to bother, but you can test it on a practice dummy to find out. Try 0 mastery against the 100 AL target with "I Am the Strongest!" You should be able to tell if the bonus damage is being multiplied or not.
Quote:
So, I guess instead of putting VoS in Dmulti you'd multiply it to the end damage. But otherwise, it should all still hold.
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Yes, that would be correct.
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